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 Characteristics Edit

Nikto
Brawn Agility Intellect Cunning Willpower Presence Wound Thresh Strain Thresh Start XP
3 2 2 2 2 1 11 + Brawn 10 + Willpower 100 XP

Special Abilities Edit

Each Nikto subspecies has its own special abilities, listed here.

KAJAIN'SA'NIKTOS (RED NIKTOS) Having evolved in the blasted expanse of the Endless Wastes, Red Niktos are adapted for this arid environment. The most common Nikto subspecies, Kajain'sa'Niktos have ruddy skin ranging from light orange to red and sport small facial horns on the brow and chin. A Red Nikto's nose is protected by a semi-permeable membrane that prevents sand inhalation. Similar membranes cover the breathing tubes on either side of the neck to reduce water vapor loss. This allows a Red Nikto to survive up to a week without fresh water.

Special Abilities: Kajain'sa'Niktos begin the game with one rank in Resilience. They still may not train Resilience above rank 2 during character creation. When making skill checks, Red Niktos may remove 1 black die imposed due to arid or hot environmental conditions.

KKADAS'SA'NIKTOS (GREEN NIKTOS) Originating in the forests and temperate coastal regions of Kintan, the Kadas'sa'Niktos have scaly green skin and a fringe of bony ridges terminating in small horns around the eyes and chin. Kadas'sa'Niktos have visible, highly sensitive noses and long claws for climbing.

Special Abilities: Kadas'sa'Niktos begin the game with one rank in Coordination. They still may not train Coordination above rank 2 during character creation. They also gain 1 blue die to Athletics checks made to climb trees and other surfaces their claws can pierce.

Claws: When a Green Nikto makes Brawl checks to deal damage to an opponent, he deals +1 damage and has a Critical Rating of 3.

ESRAL'SA'NIKTOS (MOUNTAIN NIKTOS)

The bluish-gray Esral'sa'Niktos, or Mountain Niktos, evolved in the mountainous hinterlands of Kintan. Prominent facial fins protrude from their cheeks, providing them with excellent hearing and assisting with heat regulation, both of which provide an edge in the wilds.


Special Abilities: Esral'sa'Niktos begin the game with one rank in Survival. They still may not train Survival. They still may not train Survival above rank 2 during character creation. They also gain the Natural Outdoorsman talent. (once per game session, a Mountain Nikto may reroll any one Resilience or Survival check).

GLUSS'SA'NIKTOS (PALE NIKTOS) Native to the rocky Gluss'elta Islands of their homeworld, Gluss'sa'Niktos, or Pale Niktos, have white-gray skin, tiny horns around their eyes, and small facial fins. Evolving near the oceans of Kintan, the Pale Niktos are born sailors and swimmers, possessing slightly webbed fingers and toes to help propel them through the water.

Special Abilities: Gluss'sa'Niktos begin the game with one rank in Athletics. They still may not train Athletics. They still may not train Athletics above rank 2 during character creation.

Swimmer: A Pale Nikto never suffers movement penalties for traveling through water and can hold his breath for a number of rounds equal to twice his Brawn rating before beginning to drawn.

M'SHENTO'SU'NIKTOS (SOUTHERN NIKTOS) The Southern Niktos have cream, white, yellow, or orange skin and lack the horns and prominent facial ridges common to other Niktos, Instead, the M'shento'su'Niktos have evolved long, well-developed breathing tubes on the backs of their necks. In addition to facillitating respiration, the tubes allow the Sothern Niktos to perceive ultrasonic vibrations.

Special Abilities: M'shento'su'Niktos begin the game with one rank in Perception. They still may not train Perception above rank 2 during character creation. Southern Niktos may add 1 blue die to Perception and Vigilance checks to detect sounds.

Found in Edge of the Empire: Lords of Nal Hutta (Hutt Space Sourcebook)

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