|Brawn||Agility||Intellect||Cunning||Willpower||Presence||Wound Thresh||Strain Thresh||Start XP|
|2||2||2||2||2||1||10 + Brawn||10 + Willpower||110 XP|
Special Abilities Edit
Ganks begin the game with one rank in Coercion or Vigilance. They still may not train Coercion or Vigilance above rank 2 during character creation
Cyborg: All Ganks are cyborgs, and each one often possesses several different cybernetic implants. A Gank begins play with up to two cybernetics (such as though on page 173 of the Edge of the Empire Core Rulebook or on page 106 of this) that cost a total of up to 5,000 credits. If a character takes on additional Obligation for credits at character creation, he may apply these extra funds to the 5,000 credit budget to purchase cybernetics. Ganks have a cybernetic implant cap of 3 plus Brawn rating.
Found in Edge of the Empire: Lords of Nal Hutta (Hutt Space Sourcebook)
For more information on Ganks Click here